Andrea Horvath

Software Engineer, Problem Solver


Games

I started making games in 2020 during quarantine and quickly discovered that I loved the process. What began as a way to pass the time became a long-term hobby, and I still try to create at least one game each year. My projects range from 3D experiences built in Unity to smaller experimental games created with engines like Bitsy and Decker.

I've highlighted a few recent projects below. For a complete list of the games I've made over the years, check out my Itch.io page!

Unity was the first game engine I learned, and it's still the tool I'm most comfortable using for 3D game development. Many of my early projects were built with Unity, and it remains my go-to engine whenever I want to prototype or experiment with new ideas.