top of page

Made with: Unity

Combining FPS and idle game mechanics, this game was made in roughly 24 non-consecutive hours for Miz Game Jam 1. The jam required all participants to make any type of game using the same Kenney art assets. I wanted to make a game that allowed the player to relax and take as much time as they wanted to play, so I decided to take inspiration from Valley and make a game that allowed the player to breathe life into a virtual land however they wanted. The player is equipped with a gun that shoots plant and is dropped in a land that they can watch grow if they choose to.

As more plants are added, the land generates more coin, which can then be used to purchase more plants. As the land becomes more habitable, new residents move in and contribute by giving more coin to the player.

Eden
Main Mechanics
Gameplay Demo
bottom of page