CHEESE(!!!)
My roles: Solo-developer, programmer, game designer
Made with: Unity, C#, Audacity
Ranked #44 overall out of 452 entries.
A small, silly, endless arcade game about a mouse trying to eat as much cheese as possible before getting caught by a cat or a dog. I originally began making it for Trijam #152 but couldn't submit it in time. I eventually submitted it to Finally Finish Something 2022 at the end of January.
I started working on this game in my free time to learn more about how to use raycasts in different scenarios. All cheese, furniture, and enemies are randomly placed on the map with care to not overlap over other objects. This works in most cases, except for the larger furniture objects that may not detect smaller meshes stuck within them. This project also gave me a chance to improve my skills in programming simple enemy AIs.
Features include:
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Randomly generated level
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Enemy AI that seeks based on last line of sight


